Saturday, September 24, 2011

The Way of the Moving Horse (Learn to Play Go, Volume II) (Learn to Play Go Series)


  • New format - even easier on the eyes.
  • Self-test chapter to check your progress.
  • Requires only a basic knowledge of the rules for comprehension.
  • Invaluable for the experienced player stuck in the kyu levels.
  • Special Go on the internet section included.
Filmmaker Joong-rae, suffering from writer's block, takes a trip to the coast with his production designer Chang-wook, who brings along the vivacious Moon-sook. Soon after their arrival, Moon-sook falls for Joong-rae's advances; however, the fickle hero can't commit and he awkwardly parts with her. What had been a sardonic Jules and Jim turns into a burlesque Vertigo when Joong-rae returns to the coastal resort and attempts to recreate the original romance with a woman who resembles Moon-sook, until his jilted lover shows up... Deemed by many critics to be Hong Sang-soo's most sheerly enjoyable and s! atisfying film, Woman on the Beach satirizes the misalignment of art and life, as the mysteries of the heart and the mysteries of artistic creation collide in ways that are both ironic and affecting.

Special Features:
- Making of Woman on the Beach
- Interviews with cinematographer Kim Hyung-koo and composer Jeong Yong-jin
- Theatrical Trailer
- Scene Selections
- Dolby Digital 5.1
- Enhanced for 16x9 TVs
- Optional English Subtitles

"Incredibly captivating... a gifted filmmaker, a smart and funny script, and capable actors fuse into one perfect cinematic experience that leaves the viewer in a state of bliss. Charming and delightful." Rudy Joggerst, REEL.COM

"Beatiful, drily funny.... Hong's best. Grade: A." Lisa Schwarzbaum, ENTERTAINMENT WEEKLY

"A dazzlingly astute reading of male-female relationships." Scott Foundas, LA WEEKLY

"Exhilarating! Profoundly rewarding." Aaron Hillis, PREMIERE

"A deadpan, melancholy erotic comedy..! .like mid-period Woody Allen." J. Hoberman, THE VILLAGE VOICET! he Way o f the Moving Horse is the second volume of the award-winning Learn to Play Go series. Covers fundamentals of good play, including opening theory, enclosures and approaches, bases and extensions, invasion and reduction, attack and defense, capturing races, ko, life and death, contact fighting, and endgame. Shows the Korean school's strength vs. speed model to choose between six basic moves. Includes self-test and Internet Go section.

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